CarwinTouch.xcscheme 3.8 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0940"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "NO"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "83CBBA2D1A601D0E00E9B192"
  18. BuildableName = "libReact.a"
  19. BlueprintName = "React"
  20. ReferencedContainer = "container:../node_modules/react-native/React/React.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. <BuildActionEntry
  24. buildForTesting = "YES"
  25. buildForRunning = "YES"
  26. buildForProfiling = "YES"
  27. buildForArchiving = "YES"
  28. buildForAnalyzing = "YES">
  29. <BuildableReference
  30. BuildableIdentifier = "primary"
  31. BlueprintIdentifier = "13B07F861A680F5B00A75B9A"
  32. BuildableName = "decorate_touch.app"
  33. BlueprintName = "decorate_touch"
  34. ReferencedContainer = "container:decorate_touch.xcodeproj">
  35. </BuildableReference>
  36. </BuildActionEntry>
  37. </BuildActionEntries>
  38. </BuildAction>
  39. <TestAction
  40. buildConfiguration = "Debug"
  41. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  42. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  43. shouldUseLaunchSchemeArgsEnv = "YES">
  44. <MacroExpansion>
  45. <BuildableReference
  46. BuildableIdentifier = "primary"
  47. BlueprintIdentifier = "13B07F861A680F5B00A75B9A"
  48. BuildableName = "decorate_touch.app"
  49. BlueprintName = "decorate_touch"
  50. ReferencedContainer = "container:decorate_touch.xcodeproj">
  51. </BuildableReference>
  52. </MacroExpansion>
  53. <Testables>
  54. </Testables>
  55. </TestAction>
  56. <LaunchAction
  57. buildConfiguration = "Debug"
  58. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  59. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  60. launchStyle = "0"
  61. useCustomWorkingDirectory = "NO"
  62. ignoresPersistentStateOnLaunch = "NO"
  63. debugDocumentVersioning = "YES"
  64. debugServiceExtension = "internal"
  65. allowLocationSimulation = "YES">
  66. <BuildableProductRunnable
  67. runnableDebuggingMode = "0">
  68. <BuildableReference
  69. BuildableIdentifier = "primary"
  70. BlueprintIdentifier = "13B07F861A680F5B00A75B9A"
  71. BuildableName = "decorate_touch.app"
  72. BlueprintName = "decorate_touch"
  73. ReferencedContainer = "container:decorate_touch.xcodeproj">
  74. </BuildableReference>
  75. </BuildableProductRunnable>
  76. </LaunchAction>
  77. <ProfileAction
  78. buildConfiguration = "Release"
  79. shouldUseLaunchSchemeArgsEnv = "YES"
  80. savedToolIdentifier = ""
  81. useCustomWorkingDirectory = "NO"
  82. debugDocumentVersioning = "YES">
  83. <BuildableProductRunnable
  84. runnableDebuggingMode = "0">
  85. <BuildableReference
  86. BuildableIdentifier = "primary"
  87. BlueprintIdentifier = "13B07F861A680F5B00A75B9A"
  88. BuildableName = "decorate_touch.app"
  89. BlueprintName = "decorate_touch"
  90. ReferencedContainer = "container:decorate_touch.xcodeproj">
  91. </BuildableReference>
  92. </BuildableProductRunnable>
  93. </ProfileAction>
  94. <AnalyzeAction
  95. buildConfiguration = "Debug">
  96. </AnalyzeAction>
  97. <ArchiveAction
  98. buildConfiguration = "Release"
  99. revealArchiveInOrganizer = "YES">
  100. </ArchiveAction>
  101. </Scheme>